Home Mathematics Kindergarten Mathematics · Kindergarten Skills Count to 30 Says the number words in order from 1 up to 30 without skipping ("1, 2, 3 … 20 … 30"). One word per object Points at each object once, and answers "how many?" with the last number said ("1, 2, 3, so 3"). See it at a glance Says how many are there without counting: dots, dice and fingers to 5, then 6–10 as "5 and some". Same count, moved around Knows 8 objects are still 8 when spread out, packed or in a circle, up to 20. Zero means none Says 0 when there is nothing, and knows 0 is a number ("the basket is empty, so 0"). More, fewer, same Tells which of two groups has more, fewer or the same, by pairing items or counting. Give exactly n Counts out exactly the number asked and stops there ("give the dog 6 bones"). Numerals 0–20 Matches a numeral to its quantity and finds it among others ("the card 12 goes with 12 dots"). One more, one less Says the next number, one more, or one less than any number to 20 without counting from 1 ("one more than 9 is 10"). Count on and back Starts from any number and counts up, or counts down to 0 ("start at 7: 7, 8, 9…"; "5, 4, 3, 2, 1, 0"). Order 0–10, find the gap Puts numeral cards 0–10 in order and names the card missing on a number track ("0, 1, 2, _, 4"). Which number is bigger? Compares two numerals to 10 without counting objects ("8 is bigger than 5"). Parts of a number Splits a number into two parts: 5 is 2 and 3 ("5 = 4 + 1 = 3 + 2"). 1st to 5th Uses first to fifth and last for positions in a line, and tells "third" (place) from "3" (amount). Write numerals Writes numerals the right way round with the right strokes, and picks the correctly formed one. Count by 10s, 2s, 5s Chants by tens to 100, and starts 2s and 5s along a track, just for fun with no pass mark. Estimate "about how many" Guesses "about 10" before counting a set and checks by counting. Doubles to 5 + 5 Recalls doubles up to 5 + 5 ("double 4 is 8"). Halves of even numbers to 20 Shares an even number into two equal sets and says the half ("half of 8 is 4"). Quick facts within 10 Answers simple ± within 10 quickly with no penalty for slow answers ("4 and 3 — 7"). See how numbers to 10 are built Sees each number to 10 as a full part and an empty part, such as on a ten-frame ("6 is 5 and 1 more, with 4 spaces left"). Join stories: act out and put together Acts out "add to" and "put together" stories within 10 with objects ("3 ducks and 2 more come — 5 altogether"). Separate stories: take away and how many left Acts out "take from" stories within 10 and says what is left ("5 cookies, eat 2, 3 left"). Choose plus or minus for a story Says whether a story or picture needs joining or taking away ("they fly away, so minus"). Solve a story within 10 Solves a join or separate story with objects, fingers or a drawing ("draw 4 flowers, 3 more, count: 7"). Write a number sentence Writes or picks the number sentence that goes with a story ("3 + 2 = 5"). Find the partner that makes 10 Names the number that goes with another to make 10 ("7 and 3 make 10"). Facts within 5 Recalls ± facts with totals up to 5 ("2 + 3 = 5", "4 − 1 = 3"). First look at bridging into 11–20 Fills a ten-frame then adds the rest over 10 ("8 + 5: 8 and 2 make 10, 3 more is 13"). Share fairly between 2 or 3 Shares a set fairly and notices unequal shares ("6 cookies for 2 friends: 3 each"). No ÷ symbol. Make equal groups Makes groups with the same number in each ("3 bags of 2"). No × symbol. Equal and unequal parts Tells a fair split from an uneven one ("these two parts are not the same size"). Halves of shapes Folds or cuts a shape into 2 equal parts and names each one "a half". Quarters of shapes Folds or cuts a shape into 4 equal parts and names a "quarter". Half of a set Splits a small set in two equal parts and says "half of 8 is 4". Make pairs with none left over Pairs objects to 10 and says whether any are left over ("6 makes 3 pairs, 7 leaves one over"). Even and odd by feel Sorts numbers to 10 into "pairs up" and "one left over" ("8 pairs up, 9 does not"). Continue an AB pattern Continues an AB pattern ("red-blue, red-blue, … then red"). Name the unit and fix a mistake Names the repeating unit and finds or fills what is wrong or missing ("the unit is clap-stomp, this one broke it"). ABB and ABC patterns Continues ABB and ABC patterns ("clap-stomp-stomp, clap-stomp-stomp"). Create your own pattern Builds a pattern with a chosen unit and explains it ("my pattern goes star-heart-heart"). Translate a pattern into another form Changes a pattern into another medium ("clap-stomp = red-blue"). Size words and which attribute to measure Uses big/small, long/short, heavy/light, full/empty and picks the right attribute ("measure length for a rope"). Compare two lengths Lines up the ends and says which is longer or shorter ("this pencil is longer"). Compare two weights Uses a balance or hands to say which is heavier or lighter ("the apple is heavier"). Compare two capacities Pours and says which holds more or less, full or empty ("the jug holds more than the cup"). Choose a tool Picks the tool that measures the attribute ("a ruler for length, a scale for weight"). Order 3–5 objects Puts 3–5 objects in order by length, weight or capacity and finds the one in the middle. Order events with first, next, last Orders 3–5 pictures of a routine ("brush teeth, then wash, then bed"). Before, after, now, later Uses before, after, now and later for events ("lunch is before nap"). Day, night, morning and evening Says what happens in the day or at night, and in the morning or evening ("stars come out at night", "we eat breakfast in the morning"). Yesterday, today, tomorrow Names events as yesterday, today or tomorrow ("we went to the park yesterday"). Which takes longer Compares two activities ("brushing teeth is shorter than a bath"). Days of the week in order Says the seven days in order ("Monday, Tuesday, Wednesday…"). The day before and after Names the day after or before a given day ("after Tuesday is Wednesday"). Money buys things Knows that coins and notes buy things ("I give money and get the toy"). Local, non-gating. Recognise local coins and pay with one Matches each coin to its picture and hands over the right coin for a toy; matches local notes to their pictures too. Local, non-gating. Name circle, triangle, square Names the three basic flat shapes in any size or orientation ("this is a triangle"). Rectangle and hexagon in any orientation Recognises rectangles and hexagons, tilted or long and thin ("a tilted rectangle is still a rectangle"). Match identical shapes Matches same shapes of different sizes and colours ("both are triangles"). Count sides Counts the sides of a flat shape ("a triangle has 3 sides"). Corners and curved edges Tells corners from sides and straight edges from curved ones ("a circle has no corners"). Name solid shapes Names cube, sphere, cylinder and cone ("a ball is a sphere"). Flat or solid Says whether a shape is flat or solid ("a coin is flat, a ball is solid"). Roll or stack Finds which solids roll and which stack ("a cylinder can roll and stack"). Build bigger shapes from smaller ones Puts shapes together to make a new one ("two triangles make a square"); fits 3–5 pieces into an inset puzzle. Spot shapes around us Finds shapes in the world ("a wheel is a circle, a box is a cuboid"). In, on, under, next to Places and finds things told with in, on, under, next to ("the ball is under the table"). Above, below, beside, between, behind, in front of Finds things from clues like "between the chair and the box" or "beside the lamp". Copy an arrangement Rebuilds a block or tile layout from a model ("copy my tower"). Movement words Moves as told: up/down, forwards/backwards, towards/away ("walk forwards, then away"). Follow a short route Follows a route with a few steps ("forward 3, turn"). Give a short route Tells a friend the steps to reach a goal ("go forward 2, turn, forward 1"). Sort by one attribute Sorts objects by one attribute ("all the red ones"). Name the sorting rule Says the rule for a group ("these are all round"). Count and order the groups Counts each sorted group and puts them in order ("5 red, 3 blue"), and pairs matching items or things that go together ("cup and saucer"). Build and read a picture graph Builds a real-object or picture graph and says which has more ("more children like apples"). Math words in play Uses words such as more, fewer, same and equal in play ("I have more"). Say how you know Explains an answer ("I counted"). Enough for everyone? Matches items to children and says if there is enough ("5 cups, 6 children — one short"). Keep trying another way Tries again with a different way when a build or puzzle fails ("that fell, try a wider base").