Grade 1 place value gets ten new games, from bundling sticks to spotting a puppet's mistake
Grade 1 children now have ten new games for place value, the idea that in 47 the 4 means four tens and the 7 means seven ones. They move from bundling loose sticks into tens to checking whether a puppet really knows what a digit is worth.
Five skills, in teaching order. The Grade 1 place-value list now reads in the order children usually meet the ideas, and each skill has a clearer title.
| Skill | What the child learns |
|---|---|
| Ten ones make one ten | Ten loose things can be traded for one group of ten |
| Whole tens: 10 to 90 | Counting and hopping by tens |
| Build 2-digit numbers from tens and ones | Making a number from rods and cubes |
| Read a number from tens and ones | Looking at blocks and saying the number |
| Know what each digit is worth | The 4 in 47 is worth 40 |
One skill, showing a number such as 43 as 3 tens and 13 ones, has moved to Grade 2, where it sits next to similar ideas.
Two games for each skill.
- Ten ones make one ten: loose sticks pile up and the child makes bundles of ten, and a full ten-frame is traded for a ten-rod.
- Whole tens: hopping by tens along a number line, and a shop that sells ten-rods worth ten cubes each. This replaces an older, plainer activity.
- Building numbers: constructing a number from ten-rods and loose cubes, and stacking teen towers that announce their number from 11 to 19.
- Reading numbers: reading the number that a group of blocks shows, and flipping a tens card and a ones card together to reveal it.
- Digit worth: a puppet claims what a digit is worth and the child checks it, then swaps the two digits of a number to see which number is bigger.
A game from kindergarten that shows teen numbers also works as an extra for the building skill.
How progress works. Every game uses the same rule as the rest of the app: get 8 out of 10 right with at most two hints, and the next level opens. Questions are generated the same way each time, so a child can retry and see the same kind of problem. Everything comes in English and French together, including a corrected French sentence in the teen towers feedback.
Clearer text for parents. The explanation under the place-value pages was rewritten for every grade from kindergarten to Grade 6, so it says what children are learning and how to help at home.
Grade 2 and Grade 6 place value. The same idea now continues past the first grade. In Grade 2, children work with numbers up to 1 000: they see that 352 is 3 hundreds, 5 tens and 2 ones, trade a hundred for ten tens, and practise adding or taking away 10 and 100 in their head. Seven skills and about a dozen new games cover this, including a trade mat for blocks, a hundred chart where children move by tens, and an odometer that rolls over by hundreds. In Grade 6, children meet significant figures and standard form: deciding which digits in a number really count, rounding to a chosen number of significant figures, and writing very large numbers such as 4.5 × 10⁶. Each has its own set of games, with the same rule as the rest of the app: 8 out of 10 right with at most two hints to move on.