Kindergarten number sense, now a full path of 16 skills

Kindergarten children can now follow a complete, ordered path through number sense: sixteen skills, from saying the number words in order to the first steps of counting by tens. Each skill is short and has its own small set of games, so a child always knows what they are working on and a parent can see exactly where the next step is.

What the path looks like. It starts with counting: the number words up to 30, one word for each object, and seeing a small group at a glance. Then come the ideas that make counting meaningful: eight things are still eight when they are spread out, zero means nothing, and one group can have more, fewer or the same. Next, children give exactly the number asked, match numerals to quantities, and say one more or one less. The later skills count on and back, put numbers in order, tell which of two numbers is bigger, split a number into two parts, use first to fifth, write numerals, and try counting by tens, twos and fives. That last one is just for fun: it has no pass mark and never holds a child back.

New games where there were gaps. Several skills used to stop at small numbers. Games now reach 20 where the skill calls for it, and about twenty new ones fill the holes: filling in the missing number word in the teens, spotting a number made of dots on a die or fingers, grabbing a handful and checking it by counting, a rocket countdown, lining up number cards, and a showdown between two close numbers like 7 and 8. Every skill has two to four games, easiest first, so together they cover the whole range.

Clearer names. Titles are short and descriptions use plain words, in English and in French together, for example "Zero means none" or "One word per object".

Children's earlier practice carries over. Games that moved to a different skill keep their scores, and each game now belongs to exactly one skill.

Finding your way around is now much easier

Moving through the app used to mean a lot of backing out. This week the trip from a level, to a topic, to a single skill, to an activity became one smooth path. Every page now has one clear way to go up a step, with a trail at the top showing where you are. Skills have their own web address you can bookmark or share, and the address always matches what's on screen.

A next step when a game ends. When a child finishes an activity, they no longer land on a dead end. A short summary shows how it went and offers clear choices: play again, try the next game in the skill, or head back up. Level and topic switchers sit in the bar at the top, so a parent can hop from one grade or topic to another without starting over. Buttons are large and well spaced for small fingers, French labels wrap rather than getting cut off, and animations are turned off for anyone who prefers reduced motion.

Faster starts. Starting an activity now loads the page once instead of reloading it, so the first question appears sooner.